About Amber : Amber is a Legendary Brawler that has moderate health and a high damage output. She attacks by shooting a continuous, long-ranged stream of fire.
Range : 8.33 (Long)
Reload : 0.22 Seconds (8.8 Seconds Max; Very Fast)
0.146 Seconds (5.86 Seconds Max; with Scorchin’ Siphon)
Projectiles Per Attack : 40 (full Ammo Bar)
Super Charge Per Hit : 4.55%
Attack Spread : 15°
Projectile Speed : 3500
Attack Width : 1.33
|Level||Damage Per Flame||Damage Per Second|
Movement Speed : 720 (Normal)
820 (With Fire Starters)
Range : 7.33 (Long)
Super Charge Per Hit : 6.36%
Projectile Speed : 1750
|Level||Damage per second||Damage|
Attack: Dragon’s Breath
Amber blows a flaming inferno at her opponents. It looks fantastic, but watch out, or you’ll get seared!
Amber continuously shoots long-ranged, piercing flames at a slight spread from a large ammo bar. If the player taps on the attack joystick, Amber only shoots one flame, and if the player aims the attack joystick, Amber continuously shoots flames in the direction aimed. Amber stops attacking when the player lets go of the joystick or deplete her ammo bar. Her ammo drains when she attacks, and she automatically reloads the bar when not attacking. Each flame is shot at a tenth of a second, and if the attack isn’t stopped, the attack takes 4 seconds to complete.
Super: Torch ‘Em!
Amber throws a flask of her fire fluid that she can then light up with her firebreathing. Bushes and opposing Brawlers will be toast! (One flask at a time!)
Amber lobs a flask of fire fluid over obstacles, and when it lands, it creates a flammable puddle in a 2.67 tile radius. The fluid can be interrupted by lakes, but not walls. The puddle stays indefinitely until it’s ignited by her attack or when another Super is used and typically doesn’t affect the enemies. However, if Amber’s attack flames touch the puddle, it ignites and disappears, setting targets inside it on fire to burn them over 4 seconds and destroying bushes inside it. If an enemy is burned by another one of Amber’s puddles before the burn disappears, the burns don’t stack, but the duration resets.
Amber can have two fuel puddles on the ground simultaneously, and she will recharge her Super automatically when standing near one.
Amber can have two fire fluid puddles from her Super, and the first puddle only disappears if a third Super is used. Additionally, when she’s standing near a puddle of fluid from either her Super or her Fire Starters Gadget, her Super passively charges 5% per second.
While being near a puddle of fire fluid, Amber uses it to reload her firebreathing 50% faster.
When Amber is near a puddle of fire fluid from either her Super or Fire Starters Gadget, she reloads 50% faster and gains a reddish appearance to indicate the Star Power is active. A minimum of 0.67 tiles into the puddle is required to activate the Star Power.
Amber runs fast for 3.0 seconds while spilling her fire fluid, which she can then ignite.
Amber moves 14% faster and leaves a trail of her fire fluid behind her for 3 seconds. The fire fluid she spills behaves identically to that of her Super. Unlike her Super, using her Fire Starters Gadget again doesn’t remove her previous Gadget’s fluid.
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