About Gene : Gene is a Mythic Brawler who has moderate health and damage. His lamp spews out a ball of smoke that splits after a particular range for his attack.
Range : 5.67 (close range; Normal)
Reload : 2 seconds (Slow)
Projectiles per attack : 1 (close range)
6 (max range)
Super charge per hit : 25.2% (close range)
4.2% (max range)
Attack spread : 100° (max range)
Projectile speed : 3200
Attack width : 1 (close range)
0.67 (max range)
11.33 (max range; Very long)
Movement Speed : 720 (Normal)
Range : 7.67 (Long)
Projectile speed : 3200 (launched)
Super width : 1.33
Gene uses his magic lamp to shoot a splitting projectile. His super is a magical hand that grabs and pulls enemies close!
Attack: Smoke Blast
Gene shoots a solid ball of magical smoke from his lamp. If the ball doesn’t hit a target, it splits up and spreads the damage in a cone.
Gene shoots a medium-ranged ball of smoke that deals damage and travels relatively slowly. If it doesn’t hit a target, it splits up into 6 projectiles that spread out in a cone (similar to Penny). The damage is equally distributed between them, and they travel for an additional 5.67 tiles. Unlike Penny, the shots don’t split on contact with an enemy.
Super: Magic Hand
Gene launches a magical hand from his lamp. If the hand hits an enemy, they get pulled back to Gene’s location!
Gene shoots a long-ranged hand that passes through obstacles. If it hits an enemy Brawler or an enemy Brawler’s spawnable, it pulls the enemy to Gene, destroying all obstacles the enemy goes through in the meantime. Gene can also attack an enemy while pulling them, but the hand itself doesn’t deal damage. The magical hand won’t destroy obstacles if Gene doesn’t grab anyone. His pull isn’t interrupted if his target gets hit by a minecart in Minecart Madness. The magic hand is unique in that it can pull stationary turrets like Jessie and Penny. Still, it can’t pull permanent stationary objects specific to game modes, like the IKE turret in Siege, Power Cube boxes in Showdown, and the safe in Heist.
Gene heals all friendly Brawlers around him for 400 health per second.
Within a 4 tile radius of Gene, all allied Brawlers heal 400 health per second. This doesn’t apply to Gene himself or allied spawnable. This Star Power won’t reveal Gene’s hitbox, but the healing radius reveals.
When Gene’s Super is fully charged he does +300 damage with his attack.
This increases Gene’s attack damage by 300 once his Super is fully charged up. This also increases the damage from the splitting projectiles of his attack by 50. The effect is lost if Gene uses his Super.
All enemies close to Gene are instantly pushed back. If at least one enemy Brawler is within range, Gene will also restore 600 health.
Upon activation, Gene creates a wave with a 2.67 tile radius around himself that pushes all enemies away from him while simultaneously healing Gene for 600 health if at least one enemy Brawler is pushed. This effect can go through walls. Unlike other healing abilities, Gene can still activate the Gadget at total health, and the healing does not depend on the number of enemy Brawlers pushed.
Gene shoots a homing missile at all visible enemies within a large area, dealing up to 1000 damage based on distance.
Upon activation, Gene shoots homing missiles towards all visible enemies within an 11-tile radius, dealing a minimum of 250 and a maximum of 1000 damage the further they travel. The missiles have a width of 0.33 tiles and 2500-point speed, and they keep chasing the enemy until they hit them or a wall. The homing missiles can’t target invisible enemies or enemies hiding in bushes.
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