About Jessie : Jessie is a Common Brawler who is unlocked as a Trophy Road reward upon reaching 500 Trophies. She has moderately low health, moderate damage and a rather slow reload speed. Her attack is an electric orb that bounces between enemies.
Range : 9 (Long) Reload : 1.8 seconds (Normal) Super charge per hit : 16.695% Projectile speed : 2870 1522 (bounce) Attack width : 1
Movement Speed : 720 (Normal) Range : 5 Super charge per hit : 6.305% Super spread : 30° (Scrappy) Projectile speed : 1196 3478 (Scrappy) Scrappy range : 9 Scrappy reload : 0.3 seconds 0.15 seconds (with Recoil Spring)
Jessie’s Shock Rifle shoots energy orbs that bounce between enemies. Her Super deploys a cute but deadly gun turret!
Attack: Shock Rifle
Jessie fires off an energy orb. After hitting a target the orb bounces to the next target in range, hitting up to three enemies. Each bounce deals 25% less damage.
Jessie fires a medium-ranged, medium-width energy orb with moderate damage. When the orb hits an enemy, it bounces toward the next nearest enemy, even enemies who are outside its range, behind walls or inside bushes. It can bounce up to 2 times more after that and hit 3 enemies before disappearing. The projectile’s damage is decreased by 25% after bouncing and its speed and range, but the bounces don’t affect its Supercharge rate.
Jessie deploys a gun turret that automatically shoots at enemies. It’s made of 100% recycled materials!
Jessie deploys a turret for her Super with the same health as Jessie herself. This turret can be thrown anywhere and over walls within a short distance from Jessie. The turret is stationary and fires medium-ranged shots at enemies. The shots deal relatively low damage, but the firing speed gives it a decent damage potential.
Jessie can repair her gun turret for 896 of its missing health by zapping it with her attack.
Jessie’s Star Power allows her to hit her turret with her main attack to heal it for 896 health. The attack still bounces towards the closest enemy like usual, even if the turret is still in total health. This power affects Jessie’s attack damage reduction for each bounce.
Scrappy the Turret now shoots energy orbs that bounce between enemies. The orbs’ range after a bounce is 51% of normal range.
This powers allows Jessie’s turret to shoot energy orbs instead of the usual bullets that can hit multiple enemies by bouncing between them, similar to Jessie’s attacks. The attack speed, range, and damage of the turret remain the same. The bullets’ range and travel time is decreased after hitting an enemy. A maximum of 3 enemies can be hit from a single bullet.
Jessie triggers a shockwave from her turret, slowing down all enemies within its area of effect.
When this Gadget is used, Colt instantly reloads 2 ammo. Other ammo won’t be interrupted from reloading. If Colt already has full ammo, Colt can’t use the Gadget, but it can be used even if Colt only has one unfilled ammo bar.
Scrappy’s attack speed is doubled for 5 seconds.
Upon activation, Jessie’s turret triggers a shockwave around itself, slowing down enemies within its area of effect. The slow lasts for 4 seconds, and the shockwave has a radius of 4.33 tiles. Jessie can only use the Gadget while turret has a turret from her Superactive on the map within 12 tiles of her location.
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