About Meg : Meg is a Legendary Brawler who has a fast movement speed in her base form and a very long-ranged attack in both forms.
Range : 9 (Long)
Reload : 1.3 Seconds (Fast)
1.5 Seconds (Mecha; Normal)
Projectiles Per Attack : 2 8 (Mecha)
Super Charge Per Hit : 12.5%
Projectile Speed : 4000 4500 (Mecha)
Attack Width : 1 2 (Mecha)
|Level||Damage per bolt||Mecha damage per bolt|
Movement Speed : 770 (Fast)
720 (Mecha; Normal)
Range : 4.33 (Mecha)
Super Spread : 150°
|Level||Mecha Health||Mecha Super Damage|
Attack: Basic: Target Acquired
Meg fires a short burst from her blaster that pokes at her enemies’ patience.
Meg fires two long-ranged bolts in quick succession that deal low damage to enemies. This attack takes 0.35 seconds to complete.
Advanced: Crowd Control
An intense barrage of bullets leaves nothing to chance. It’s the fastest way to make crowds disperse!
Meg’s Mecha fires 8 bolts arranged in two staggered, parallel streams. The attack is wide enough to be fired between 1-tile-wide obstacles, but it does not charge its Super. This attack has a slow upload speed, taking 0.95 seconds to complete.
Super: Basic: Mecha Machina
Meg jumps into her Mecha for some colossal carnage!
Meg’s Super creates a Mecha after a 1-second delay. The Mecha has its health and modifies Meg’s attack and Super. However, Meg’s movement speed, reload speed, and range is reduced while controlling it. The Mecha’s health decays by 2% of its maximum health per second. Once Mecha’s health reaches 0, Meg will return with 1 ammo and have the same health as she did during this Super’s activation. Meg can cancel meg’s Super transformation if she is taken out or knocked back, and the Mecha heals 80% less from any outside healing source. Meg is unable to attack or move during the 1-second delay.
Advanced: Feel the Steel
The Mecha swings a formidable forearm that enemies will see and feel.
The Mecha’s Super is a secondary attack that is a comprehensive, piercing swing that deals tremendous damage after a 0.55-second delay, similar to Bibi’s attack. It automatically charges itself after 5 seconds, but it cannot recharge itself from damaging enemies. If her Mecha is taken out while its Super is charged, Meg won’t have its Super when she transforms back.
Meg is protected by a 35% shield for 30 seconds when her Mecha is destroyed.
This Star Power grants Meg a 35% shield for 30 seconds after her Mecha is taken out. The shield duration is cut short if Meg uses her Super again.
Upon expiring, the Mecha suit explodes, dealing 1500 damage to nearby opponents and pushing them away.
After Meg’s Mecha is destroyed, it explodes in a 2.67-tile radius, dealing 1500 damage to nearby enemies and knocking them back up to 3 tiles.
Heal the Mecha by 450 health per second for 5 seconds.
This Gadget heals Meg’s Mecha for 450 health over 5 seconds for 2250 health. Meg cannot activate this Gadget if her Mecha is not active. This Gadget will not prevent her Mecha from decaying health.
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