Range : 7 (Long) 10 (after bounce) Reload : 1.6 seconds (Normal) Super charge per hit : 16.74% Projectile speed : 3000 1000 (bounce) Attack width : 1.33
Damage on hit
Movement speed : 720 (Normal) Super charge per hit : 5.59% 4.3% (Porter Reinforcements) Projectile speed : 1196 (home base) 2500 (porter) Super width : 0.67 (porter) Porter movement speed : 800 Porter range : 4.67 Porter reload : 0.7 seconds Range : 5
Mr. P is a disgruntled luggage handler who angrily hurls suitcases at opponents. His Super calls Robo-porters to help him.
Attack: Your Suitcase Sir!
Mr. P throws a heavy suitcase with angry intent. If the suitcase hits an obstacle or an opponent, it bounces over them, lands with a bang, and deals area damage.
Mr. P throws a suitcase at an enemy. If the suitcase hits a target or an obstacle, it bounces over them, dealing splash damage upon hitting the ground. The bounces extend the attack’s range by 3 tiles.
If the suitcase does not hit a wall or enemy, it bounces at the max range, increasing its maximum range to 10 tiles. However, a break-point after the bounce slows down the attack and decreases the unloaded speed.
Super: Porters! Attack!
Mr. P deploys the home base for his Robo-porters. He reprogrammed the small penguin-head robots to attack and harass opponents (unruly guests).
Mr. P throws a home base with moderate health. The home base can throw it anywhere within a short distance from Mr. P. The home base is stationary and spawns Robo-porters with low health and damage to assist Mr. P and his allies. The porters move relatively fast towards the nearest target, and when they get within the range of the target, they stop and shoot it with short-range shots. The porters keep spawning until the home base is destroyed. However, there can only be one Robo-porter from Mr. P’s Super on the battlefield at a time. The home base has a 4-second delay before it can spawn another Robo-porter after one is destroyed. There can be only one home base on the battlefield at a time unless there are multiple Mr. Ps.
Handle With Care
Every 4 seconds, the explosion damage of Mr. P’s next overstuffed suitcase is increased by 40%.
Mr. P gains a bar similar to Bibi’s Home Run bar. When the bar is charged up after 4 seconds, Mr. P’s next attack has its damage from its second phase (after the bounce) increased by 40%. Mr. P doesn’t require all three ammo to charge the, similar to Sprout’s Overgrowth Star Power.
All Robo-porters from the home base now have 20% more health and 30% higher damage.
Mr. P’s porters that originate from his Super have their damage increased by 20%, and their health increased by 30%.
Mr. P buffs his current porter by increasing its damage by 150 and health by 1000.
Mr. P increases the damage of the current porter by 150 and its health by 1000. This only applies to the one porter on the battlefield. This will also heal the porter to maximum health. The buffed porter appears more significant in size with a purple glow (similar to an Energy Drink effect). Mr. P must be within 12 tiles of his current porter to use this Gadget. Buffs are only applied to a porter once.
The next attack will spawn a weak porter where the attack lands.
Mr. P’s next attack spawns a porter mechanically identical to his Super at the end of the attack’s range. Porters spawned from this Gadget have half the health and deal 77% the damage of a porter spawned by Mr. P’s Super. They’re also visually smaller than their Super counterparts. The porters spawned from his Gadget won’t despawn even if Mr. P uses another Gadget, allowing multiple porters to be on the battlefield at once. His attack still deals its base damage before spawning a porter, and this Gadget can be affected by Power Cubes, but not his Revolving Door Star Power. A Gadget symbol will glow above Mr. P’s head, signaling this Gadget’s usage and a glowing attack joystick. This Gadget’s cooldown starts after this attack is shot.
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