Brawl Stars Mr. P

Mr. P

Damage Dealer

Mythic

About Mr. P : Mr. P is a Mythic Brawler who has moderate health and moderate damage. He attacks with suitcases that bounce and deal additional damage. 

Skins for Mr. P

Default Mr.P
Agent P
Mr Fly
Count Pengula

Products for Mr. P

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Health

Health

Level Health
1      3000
2      3150
3      3300
4      3450
5      3600
6      3750
7      3900
8      4050
9      4200
10    4350
11    4500


attack-button-brawl-stars

Attack

Range : 7 (Long)
10 (after bounce)
Reload : 1.6 seconds (Normal)
Super charge per hit : 16.74%
Projectile speed : 3000
1000 (bounce)
Attack width : 1.33

Level         Damage on hit
720
756
792
828
864
900
936
972
9     1008
10 1044
11 1080

super-button-brawl-stars

Supper

Movement speed : 720 (Normal)
Super charge per hit : 5.59%
4.3% (Porter Reinforcements)
Projectile speed : 1196 (home base)
2500 (porter)
Super width : 0.67 (porter)
Porter movement speed : 800
Porter range : 4.67
Porter reload : 0.7 seconds
Range : 5

Level       Base    Health  Porter Health   Porter Dmg.
1   2200 1400 260
2   2310 1470 273
3   2420 1540 286
4   2530 1610 299
5   2640 1680 312
6   2750 1750 325
7   2860 1820 338
8   2970 1890 351
9   3080 1960 364
10 3190 2030 377
11 3300 2100 390

Trait

Mr. P is a disgruntled luggage handler who angrily hurls suitcases at opponents. His Super calls Robo-porters to help him.

 Attack: Your Suitcase Sir!

Mr. P throws a heavy suitcase with angry intent. If the suitcase hits an obstacle or an opponent, it bounces over them, lands with a bang, and deals area damage.

Mr. P throws a suitcase at an enemy. If the suitcase hits a target or an obstacle, it bounces over them, dealing splash damage upon hitting the ground. The bounces extend the attack’s range by 3 tiles.

If the suitcase does not hit a wall or enemy, it bounces at the max range, increasing its maximum range to 10 tiles. However, a break-point after the bounce slows down the attack and decreases the unloaded speed.

 Super: Porters! Attack!

Mr. P deploys the home base for his Robo-porters. He reprogrammed the small penguin-head robots to attack and harass opponents (unruly guests).

Mr. P throws a home base with moderate health. The home base can throw it anywhere within a short distance from Mr. P. The home base is stationary and spawns Robo-porters with low health and damage to assist Mr. P and his allies. The porters move relatively fast towards the nearest target, and when they get within the range of the target, they stop and shoot it with short-range shots. The porters keep spawning until the home base is destroyed. However, there can only be one Robo-porter from Mr. P’s Super on the battlefield at a time. The home base has a 4-second delay before it can spawn another Robo-porter after one is destroyed. There can be only one home base on the battlefield at a time unless there are multiple Mr. Ps.

Star Powers

Handle With Care

Every  4 seconds, the explosion damage of Mr. P’s next overstuffed suitcase is increased by 40%.

Mr. P gains a bar similar to Bibi’s Home Run bar. When the bar is charged up after 4 seconds, Mr. P’s next attack has its damage from its second phase (after the bounce) increased by 40%. Mr. P doesn’t require all three ammo to charge the, similar to Sprout’s Overgrowth Star Power.

Revolving Door

All Robo-porters from the home base now have 20% more health and 30% higher damage.

Mr. P’s porters that originate from his Super have their damage increased by 20%, and their health increased by 30%.

Gadgets

 Service Bell

Mr. P buffs his current porter by increasing its damage by 150 and health by 1000.

Mr. P increases the damage of the current porter by 150 and its health by 1000. This only applies to the one porter on the battlefield. This will also heal the porter to maximum health. The buffed porter appears more significant in size with a purple glow (similar to an Energy Drink effect). Mr. P must be within 12 tiles of his current porter to use this Gadget. Buffs are only applied to a porter once.

 Porter Reinforcements

The next attack will spawn a weak porter where the attack lands.

Mr. P’s next attack spawns a porter mechanically identical to his Super at the end of the attack’s range. Porters spawned from this Gadget have half the health and deal 77% the damage of a porter spawned by Mr. P’s Super. They’re also visually smaller than their Super counterparts. The porters spawned from his Gadget won’t despawn even if Mr. P uses another Gadget, allowing multiple porters to be on the battlefield at once. His attack still deals its base damage before spawning a porter, and this Gadget can be affected by Power Cubes, but not his Revolving Door Star Power. A Gadget symbol will glow above Mr. P’s head, signaling this Gadget’s usage and a glowing attack joystick. This Gadget’s cooldown starts after this attack is shot.

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