About Pam : Pam (formerly Mama J) is an Epic Brawler who has high health and can provide a lot of healing to her team, but an inconsistent damage output. Her main attack shoots a spread-out burst of scrap metal in a sweeping pattern.
Range : 9 (Long) Reload : 1.3 Seconds (Very Fast) Projectiles Per Attack : 9 Super Charge Per Hit : 6.825% Attack Spread : 30° Projectile Speed : 4130 Attack Width : 0.33
Damage Per Bullet
Movement speed : 720 (Normal) Range : 5 Projectile Speed : 1196 Healing Turret Range : 3.33
Healing Per Second
Pam shoots from the hip, peppering targets with shrapnel. Her Super is a healing turret that restores her and teammates’ health!
Pam sprays a large area with bursts of scrap metal. Safety goggles advised!
Pam shoots nine pieces of scrap metal in a spread-out volley that sweeps from left to right twice. This widespread of her attack allows it to hit multiple enemies but makes it very inconsistent and inaccurate when dealing with one single target at a range. However, she can shoot all her bullets at close range and deal very significant damage. This attack takes 1.05 seconds to complete.
Super: Mama’s Kiss
Pam’s healing turret will fix up her and teammates who stay in its area of effect.
Pam’s Super deploys a heal station that heals allies within a medium-sized radius similar to 8-BIT’s damage booster radius. However, it can’t heal spawnable like Jessie’s turret, Nita’s bear, or another Pam’s healing station, and it doesn’t stack with other Pam healing turrets.
Whenever Pam hits enemies with Scrapstorm, she heals herself and nearby friendly Brawlers for 48 health.
Every time Pam hits an enemy with a bullet from her attack, she emits a pulse in a 4 tile radius around her that heals herself and her teammates 48 health (432 health in total if all bullets hit). This power doesn’t include hits on spawnable such as an enemy Jessie’s turret, Nita’s bear, an enemy Pam’s healing station, Tara’s shadow, or Mr. P’s Robo-porters.
Healing turret now also damages enemies for 800 damage per second.
This power allows her turret to do 800 damage per second if an enemy Brawler stands within the healing station’s healing radius. This power includes turrets and other spawnable.
Pam triggers her turret to emit a pulse that heals allies inside the turret’s range, including herself, for 1200 health.
Pam will instantaneously heal any allies and herself in her healing turret’s area of effect for 1200 health. Even if she isn’t presently standing in the turret’s development area, she may use it. However, Pam has to be within 12 tiles of the turret to activate this Gadget.
Each hit from Pam’s next attack removes 25% of opposing Brawler’s maximum ammo. Pam reclaims 50% of the ammo for herself.
Upon activation, the projectiles from Pam’s next attack will remove 25% of an enemies’ maximum ammo. Meanwhile, Pam gains 50% of the stolen ammo to her ammo bar. If an enemy Brawler’s ammo bar is empty, Pam will not receive any more ammo even if the projectiles hit them, but Pam can still remove enemies’ ammo even if her ammo bar is full. This Gadget does not work against the Heist safe, the IKE turret in Siege, or spawnable, but it will work against the bosses/robots in Boss Fight and Super City Rampage/Robo Rumble. A Gadget symbol will glow above Pam’s head, signaling this Gadget’s usage and a glowing attack joystick. This Gadget’s cooldown starts after this attack is shot.
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