About Piper : Piper is an Epic Brawler with low health but can significantly damage faraway targets. She fires a long-ranged bullet from her umbrella that deals more damage the further it travels.
Range : 10 (Very Long)
Reload : 2.3 Seconds (Very Slow)
Super Charge Per Hit : 8.488-36.86% (close to max range)
Projectile Speed : 4000
Attack Width : 0.67
|Level||Damage at min. range||Damage at max. range|
Movement Speed : 720 (Normal)
1500 (With Super)
Range : 8.67
Projectiles Per Super : 4
Super Charge Per Hit : 20.25%
|Level||Damage Per Grenade|
Piper fires a sniper shot from the tip of her parasol. The shot gains more oompf the farther it flies!
Piper shoots a single bullet from her parasol that travels very quickly. The farther the bullet travels, the more damage the shot will inflict, so Piper is less effective against enemies near her but excels at supporting her team at range. Piper’s attack has a very slow reload speed and cooldown of 0.5 seconds.
Piper hops away to avoid pushy suitors. She leaves them a lady’s favor though: live grenades from her garter!
When her Super is used, Piper will jump up into the air and drop 4 grenades below her that deal heavy damage and knockback enemies near them when they detonate. While in the air, Piper is entirely immune to all damage besides status effects and damage applied over time. The grenades take 0.3 seconds to fire and have a 2 tile explosion radius.
Piper’s attack deals +800 extra damage (at max range) when she’s hidden in a bush.
When Piper is hidden within a bush, her main attack gains 800 bonus damage. The bullet also gets a rainbow trail replacing the standard rings. Piper’s ammunition bar becomes yellow instead of the usual orange when hidden inside a bush. The sound of the shot is also altered.
When Piper hits an enemy with her attack, she reloads 0.4 ammo instantly.
Piper instantly reloads 0.4 ammo upon hitting an enemy, increasing her fill speed. It will also activate if Piper hits turrets or minions (such as Nita’s bear). This power also includes hits from her Auto Aimer Gadget.
Piper pops a defensive shot at the closest enemy, dealing 100 damage, while also pushing them back and slowing them down.
Piper pulls out a pistol and fires a small, thin, glowing bullet towards the nearest enemy in a 7 tile radius. The shot will push the target back and temporarily slow them down for 1 second if hit. The Gadget can trigger her Snappy Sniping Star Power.
On activation, Piper’s next main attack will home in on enemies.
Piper’s next attack is a seeking bullet that will curve towards the nearest enemy. The homing bullets fly for an additional 3.33 tiles. A Gadget symbol will glow above Piper’s head, signaling this Gadget’s usage and a glowing attack joystick. This Gadget’s cooldown starts after this attack is shot.
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