About Tick : Tick is a Common Brawler who has the lowest health of any Brawler but has high damage potential. He attacks by lobbing three mines over obstacles that explode in contact with an opposing target or after a delay.
Range : 8.67 (Long)
Reload : 2.3 Seconds (Very Slow)
2.08 Seconds (With Automa-Tick Reload)
Projectiles Per Attack : 3 6 (With Mine Mania)
Super Charge Per Hit : 17.6%
Projectile Speed : 2000 450 (mine)
|Level||Damage Per Mine|
Movement Speed : 720
Range : 3.33 (Short)
Super Charge Per Hit : 35%
Projectile Speed : 1196
Head Mmovement Speed : 1200
|Level||Head Health||Head Damage|
Tick lobs a cluster of mines that separate before landing. The mines explode on contact with a target, or after a few seconds.
When Tick attacks, he lobs a projectile over obstacles splits into three mines that spread over an area. The mines explode on contact with an opposing target or after a 2-second delay. The projectile travels slowly in the air, and Tick’s reload speed is plodding, but the damage of all mines is immense. The spread of the mines increases the further away they are thrown.
Tick detaches and launches his head. After landing, the head hops toward the nearest target and explodes on contact!
When Tick uses his Super, he detaches his head and launches it over obstacles. After landing, the head chases after the nearest enemy and explodes, dealing significant damage and knocking enemies back while also destroying obstacles in a 2.67 tile explosion radius. If the head is destroyed before reaching a target, it explodes and still destroys obstacles but only deals damage if an enemy is in its explosion radius. His head can still detect enemies in bushes.
When Tick takes no damage and doesn’t attack, he starts recovering health 2 seconds faster than normal.
Tick’s auto-regeneration now starts 1 second after being damaged or attacking instead of the usual 3 seconds.
Tick’s reload time is 9% shorter.
Tick reloads 9% faster, reducing his reload time from 2.3 seconds to 2.08 seconds.
Tick’s next attack fires 6 mines.
Upon activation, Tick’s next main attack fires six mines instead of three, which deals double the usual damage. Like his initial attack, the mines’ spread increases or decreases depending on the distance thrown. A Gadget symbol will glow above Tick’s head, signaling the Gadget’s usage and a glowing joystick. The Gadget’s cooldown starts after using this attack.
Tick gains a 50% shield for 1 seconds. After that, it bursts out for 1000 damage.
Tick gains a 50% shield for 1 second and then explodes, dealing 1000 damage to enemies and knocking them back in a radius around him. This Gadget doesn’t hinder movement.
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